|Aozora the Fighters|
Placement in series
Arc 3 spinoff
It's primary gameplay is based around the 2.5D fighter Sonic the Fighters (including the use of a low-polygonal graphics style reminiscent of Sega's Model 2 board), though with controls and game mechanics closely based off of mainstream competitive fighters, with combos, special attacks, supers, and circular battle arenas (with a choice of traditional two-dimensional arenas). The game's atmosphere is not as comical and slapstick-heavy as Sonic the Fighters, playing off a more serious tone with less cartoony elements, ala many modern-era fighters.
The game would have a basic six-button layout: Light Punch, Light Kick, Heavy Punch, Heavy Kick, Guard/Block (which also allows grabbing opponents if the player presses it in conjunction with any Punch button) and Special, which fires a projectile or does a form of ranged or miscellaneous attack. Each arena also has a basic 2D-plane version alike traditional tournament fighters, which can be set to be the default (and is considered the default in more competitive game modes)
Each fighter has a four-segment Super meter which starts empty (though it is capped to 3 on Round 1), which is used to perform a fighter's two Level 1 Supers, a Level 2 Super, or a Level 3 super.
Characters are also capable of performing Desperation (also known as OHKO) attacks if they have previously won a match, needs only one more match to win, and has a full Super bar while the opponent has less than 35% health remaining. These will instantly defeat a target if executed.
Each fighter in the game has twelve different color palettes which fully alter their hair, skin, and outfit colors. Within the game's settings, CPU's can be set to only use the default first palette or any of the twelve palettes at random. Two additional colors, Gold and Shadow, are available only for CPU fighters and drastically alter their play style to be stronger should they be one of these colors. These two special colors cannot be selected through the randomizer if randomized CPU palettes is set.
Due to the excessive size of the game's roster, the game would have periodic updates over time that add in additional fighters, stages, and balancing existing characters.
- Initial release (Aozora's Adventure and Rock-Aozora)
- Aozora's Adventure II/Rock-Aozora 2
- Aozora's Adventure Gaiden and Aozora's Adventure 3D World (enables Plus mode in Arcade)
- Rock-Aozora 3
- Aozora's Adventure III
The basic single player mode, which can be played on two styles (Normal and Plus) and four difficulties (Easy, Standard, Hard, and Intense). All matches are played in a best of three format. There is also an extra difficulty if both Intense and Intense Plus modes are defeated, which is exclusive to "Console" mode.
|Difficulty||Normal Battles||Boss Battles||Mirror Match Type||Endurances||Shadow Battles||Gold Battles||Final Boss|
|Intense Plus||0||4||Gold||2||2||2||Gold Orpheus|
|Godhand||0||5||Gold||2||2||2||Gold Joker, then Gold Orpheus|
A scoring system is in place which counts up by landing hits and ultimately KO'ing an opponent, though if a player gets KO'd in a round, they lose all the points they acquired during that round. Alongside a letter rank, players also gain Time Bonuses for defeating opponents quickly, Stamina Bonuses for how much life they have remaining, Tech Bonuses from teching, Defense Bonuses for how well a player dodges and blocks oncoming attacks, and Perfect and Double Perfect bonuses if they can achieve a "Perfect" on one or both rounds back to back without a loss. There are also "First Attack" and "Super Finish" bonuses for inflicting the first non-blocked hit in the match and finishing off an opponent with a Super attack.
Executing a Desperation will add a Desperation bonus that is worth just as much as a Perfect. Using a continue will add a single point to the counter (until the ones digit is at 9) and lock out entering the leaderboard.
A single player mode where the player must do battle against all the game's roster (baring Final Bosses) in a random order, gaining a small amount of life back if they win a match. Ends if the player's fighter is KO'd once.
Solo modes where either another player or a CPU fighter (not including Gold or Shadow colors) allies with the player.
Arcade mode, but with each side having two fighters instead of one.
Rally Mode, though played in doubles. If one fighter on the player's team is KO'd while the other survives, the downed fighter is revived thanks to the after-match bonus. Ends if both combatants are KO'd in one match.
The mode for exhibition matches with two players, supporting Player vs. Player, Player vs. Computer, or Computer vs. Computer battles.
Same as above, except both sides now have two combatants fighting at the same time. Supports up to four players.
Instead of determining the winner by number of KO's, both sides have teams of two to four, with one combatant form each side fighting at once. When a fighter is KO'd, they are removed and the next fighter of the team enters while the victor of the round gains a small amount of energy back. The team that has all their fighters KO'd loses. During matches, the other combatants stand on the sidelines, and appear to be either unamused or knocked out on the side if they've been defeated.
Characters and StagesEdit
The following characters are available for use initially once released, along with their home stages:
- Aozora (Sky Wing)
- Satoru (Green Field)
- Keisha (Club Pink)
- Zik (Canyon Rapids)
- Skye (School Hallways)
- Genroy (Botanic Laboratory)
- Fakhriya (Sultan Desert)
- Matthias (Cloud City)
- Shinobu (Jungle Ruins)
- Tàiyáng (Sunset Temple)
- Orochi (Misty Skyscraper)
- Kento (Airplane Carrier)
- Keanu (Casino Pallor)
- Masayoshi (Music Club)
- Chinatsu (Buccaneer Beach)
- Girou (Metal Desert)
- Saniko (Lantern Carnival)
- Kazuhiko (Disco Club)
- Bachi (Onyx Skyscraper)
- Sharkane (Burning Whale-Main Deck)
- Grip (Blood Mountain)
- Gnear (Flaming Machinery)
- Mignonette (Crystal Castle)
- Talisha (Magic Guild)
- Nirave (Arabian Streets)
- Rodrigo (Boiling Circus)
- Ptolema (Heavenly Corridor)
- Bojun (Canyonside Warehouse)
- Gratien (Stormy Fortress)
The following require the player to complete one run in any single player mode on Normal or harder for the first half, followed by Hard or harder for the second half to meet, then they must be defeated in a battle to unlock. Once a character appears, they can be re-challenged indefinitely until the player wins.
- Jullian (Icarus Road)
- Randolph (Castle Dungeons)
- Wernher (Burning Badlands)
- Florencia (Flower Festival)
- Yukon (Frosty Beach)
- Motokazu (Military Railway)
- Edurizo (Aquatic Cruiser)
- Chouko (Carnival Highway)
- Hiromori (Big Bridge)
- Lìhúa (Maiden's Shrine)
- Butch (Dynamite Dunes)
- Kalmanu (Congo Jungle)
- Michitaro (Subterranean Railroad)
- Ottomar (Air Fleet)
- Raster (Digital Field)
The following require the player to meet a preset special condition/requirement in-game, then defeat them in a one-on-one battle to unlock.
- Jigoku (Red City)
- Lachlan (Lachlan Ship)
- Kaberno (Mountaintop Ring)
- Claud (City of Sand)
- Stefan (Snow Hangar)
- Eugene (Steel Fortress-Grounds)
- Malila (Maple Field)
- Tremaine (Blast Canyons)
- Konomi (Meteor Colony)
- Haru (Spectrum Space)
The following also require special conditions to unlock; however they are only playable in "Console" mode and serve as pre-Final bosses in singlepalyer.
- Spade (Joker Castle-Halls)
- Yuyomi (Joker Castle-Heart Chamber)
- Club (Murky Alleyways)
- Fayato (Wave Cruiser)
- Erebos (Erebos Tower-Rooftop)
- Robo-Aozora (Robo Castle-Dance Floor)
- Vasuman (Roast Gang Castle)
- Aberthol (Frost Gang Airship)
The following are considered "Final Bosses" in single player and can only be played in "Console" mode as nerfed versions after defeating them on a high enough difficulty.
The following stages are used for only special events and have no characters associated with them:
- (Practice Center)
- (Tournament Field)
- (Tournament Field-Finals)